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Introduction

Version 2.12

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Alright. So.

Hey! I can do this now!

If you’re reading this, then congratulations. I guess. There was a time where this was my refuge from a tunneled out VGF Blog web page with my plan being to shift onto a new website called Writscrib as Tumblr sucked and still does. WELL… Writscrib shut down and Tumblr would probably say I’m inappropriate for advertisers. So… this is pretty much my permanent residence barring some shiny new website showing up.

Continue reading “Introduction”

The Leaking Faucet: Mortal Kombat and Character Design

Looking BEYOND the six ninjas. I’m not grasping for straws.

Generally, your pipes should last around ten years. That’s the ideal, that’s what is expected. If we were diligent and did not care for the consequences of repair, they would be replaced immediately the second trouble starts. But we don’t live in that world; We live in a world where pipes are behind tile, rock, drywall, and are connected all over your house. To change out all your pipes would arguably be harder than tearing down your entire house and starting over from scratch. You can’t even do minor repairs because depending on the age of your plumbing, one small repair may cause another pipe to get damaged resulting in even more replacements. But if you leave them alone, you may one day get a leak. Do you fix it and run the risk of damaging all of your pipes, or do you put tape on it and hope it never pops up as an issue again? This is the problem that faces Netherrealm Studios even as it is set to release Mortal Kombat 11. With every iteration, they take steps to improve their motion capture, make adjustments to gameplay, and provide enough modes for everyone to enjoy. Netherrealm, as a studio, is really good at what it does. But the leaky pipes are not being replaced, they are getting patched. So, allow me to borrow a line from the Sonic fanbase and apply it here: Netherrealm’s staff, and by extension Midway before they shut down, were never good at designing characters.

Continue reading “The Leaking Faucet: Mortal Kombat and Character Design”

IF I CAN’T BE THE BEST: Multiplayer Games And How They Fail

You just lost ALL your money! You just lost ALL of your money.

When you make eight multiplayer games made to be monitized over the course of a decade and they all fail.

Have I talked about this before? Well, it’s either this or games that I can’t really space out a single article on. So let’s talk about multiplayer games. They’re all the rage, or at least they kind of are? It’s not really a new trend but it’s one that developers keep shooting for. It’s easy to see why: Since everything is better with friends, that means a great game will be even better. Hell, people have played TF2 for years and I don’t think anything substantial’s come out in half a decade… don’t hold me to that statement though. Overwatch, Fortnite, Call of Duty, Battlefield, Last Year, The Culling, game after game all made to have multiple people playing them. And yet, I’m not sure if you’ve noticed, but most of the recent multiplayer releases have missed their expectations. Why is that? I have no actual evidence. I’m just gonna muse for a few pages like I always do.

Continue reading “IF I CAN’T BE THE BEST: Multiplayer Games And How They Fail”

Games I’ve Completed 11: So, I’ve Bought More Games Recently

It would be a problem if I actually acknowledged it as one.

Awareness Rooms
Bought this and completed it in one day so as to offset that poison status on my Backloggery. I am not poisoned, you little… I got this entirely because of the intrigue that came with being utterly unaware of your surroundings and having to look around at first before you can actually understand what you’re looking at. However, in practice it is surprisingly short. That doesn’t mean you’re not going to be tested though, especially in the later rooms. Don’t expect a story though, as it’s not the focus. What is are the mindbending puzzles requiring a bit of lateral thinking. This resulted in me overthinking a solution in the final room and thinking there was no hint to it. But don’t lose hope! Awareness Room should be completed without any guide as it’s entirely possible. It’s cheap and if you like puzzle games it’s good for just about anybody. Don’t be afraid to put it down and come back if you need to though. Sometimes awareness won’t come until much later.
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This Is What I Call My Opinon: Five Hot Takes From Me To You

Mmm Bop, Oops I Did It Again, some guy talking to you, and more!

So it’s the end of the year and it’s the perfect time to half-ass an article, isn’t it? Well, I do have an idea and it’s got nothing to do with tabletop games this time. No, this time I’m going to drop my takes on games. It took some time to think it over, but I’m ready to dispense my opinions and observations in order to give YOU an entertaining article. Or, at the very least, it’ll make you angry enough that you won’t just disregard me. It’s important to me that I live in your head for free. I could do some political stuff or current events, but I’m deciding to jump on cold leftovers instead, so you better appreciate me!

Video games have stories, themes, and mechanics that many may not see under the surface. There are also times when the curtains are just blue and there’s no subtext. However, if I just sit on the fence all day, I’m going to get a bad case of irritation on my rear end. So let’s jump around in severity and see where we go. It’ll be fun. For me. You’re screwed though.

Oh, also spoilers for Final Fantasy 7, Mario Tennis, Persona 4, Lego Batman 3, Injustice, and Bloodborne. Fair warning. Continue reading “This Is What I Call My Opinon: Five Hot Takes From Me To You”

The Good, The Bad, and The Bethesda: The Successes and the Failures

Have you heard of the High Elves?

 


Being suddenly pressed for time, one can always pull from current events. As of November 2018 the topic on people’s minds is the disaster that is Fallout 76. Revealed earlier this year as a multiplayer Fallout game, it is pretty much a boneless MMORPG with card packs, no towns, very few NPCs and dragons for some reason. It’s buggy, there’s barely anything to do, and it didn’t take long for people to crash the server with three nukes. But what I find interesting is how we got to this point. It’s easy to nay-say or declare that this has been a long time coming, and while I am going to do that, I’m also going to look into why Bethesda’s Elder Scrolls and Fallout games succeeded beyond brand loyalty. Otherwise this whole discussion’s gonna be crisscrossing images like I’m on Twitter arguing with myself. So let’s do the same. Criss cross a good point and a bad point as we go along. I just feel like giving you all a case of whiplash today is all.


Just this endlessly. Continue reading “The Good, The Bad, and The Bethesda: The Successes and the Failures”

Pokemon Colosseum and a Pokemon Hard Mode

And I don’t mean Nuzlocke. Get out of here Nuzlocke, I’m not going back to the island.

Look, it’s either this or we talk about how older games didn’t care about seizures


Just imagine that light swinging into the camera over and over again. Boom! Epilepsy.

Pokemon! The cultural icon about vaguely animal like beings with the powers of the elements being used for personal sport. Though I’m sure if they didn’t jump out of the grass and attack people, we wouldn’t have gotten the idea of having them becoming tools for conquest. Their fault really. Anyway, there have been many different ways Pokemon has allowed its fans to interact with it: Being a Pokemon Ranger, being a Pokemon, being Panel De Pon, Pikachu as a detective, Pikachu as an annoying infant that destroys your soup ingredients. But what about a Pokemon game set entirely in a desert where you have NO wild Pokemon? Because that is basically the idea behind Pokemon Colosseum.


Continue reading “Pokemon Colosseum and a Pokemon Hard Mode”